﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace StatesAndEventsTest.source
{
    public class EventManager
    {
        // Members
        public enum Events
        {
            EVENT_A_KEY_HIT = 0,
            EVENT_S_KEY_HIT,
        };

        // Functions
        public EventManager()
        {
        }

        public void DispatchEvent(Events ev)
        {
            GameGlobals.StateMachine.HandleEvent(ev);
        }
    }
}
